GIGL members will be at GRAND in Montreal, May 2-4. Look for our
posters on Sketch-Based Learning (R. Wasson) and Procedural Texture
(J. Caron), and hear more about the sketch-based learning project in
Tuesday's mashup, "SKETCH Highlights".
Congratulations to Hua Li, who is one of two winners of the SCS TA Award of Excellence!
This award is in recognition of excellence in supporting undergraduate students with their learning experience during the fall/winter 2010-11 terms. The selection committee reviewed all nominations and made a final decision based on the following criteria: teaching skills, quality of communication, inspiration, quality of grading and feedback and other qualities demonstrating commitment to teaching or grading.
I just finished developing a live-wallpaper for devices running Android 2.2 or more. This live-wallpaper uses some results obtained with my research. For those interested, here's two links on my blog, for the free and paid version, with the QR codes and link to the Android Market.
Lab member Jamie Madill worked with a team of programmers at local company Exocortex to create the most realistic effects yet for the Pensieve (memory pool) in the last installment of the Harry Potter films. As the Ottawa Citizen reports:
The pool, known as the Pensieve to Harry Potter fans, contains an oillike liquid that sloshes around in its basin whenever someone gazes into it. While they had managed to make do with available tools in previous Harry Potter movies, this time around animators wanted the effects to be bigger, better and more realistic than ever before.
Jamie describes his involvement with the project:
For the Harry Potter contract, we developed a C++ API for the client, GradientFX, that used Exocortex's proprietary gridless fluid solving tech. The solver was made to be extremely fast, parallel, and extendable to work in a render farm with many machines running enormous (100 of millions) particle counts. The shots called for a specific inky smoke look, with the fluid morphing into the shape of moving humans, so we added a shape matching algorithm that worked on a purely local level, so was very scalable.
Be sure to watch for their hard work when you get a chance to catch the movie.
This paper presented a novel algorithm for creating stippled images, using a priority-based scheme to enhance image contrast and structural details. Various stylization effects, such as heightening, screening, and scratchboard, were also presented. The paper is notable for the variety and quality of its synthetic images.
A group of students and lab members (Jacob Agar, Jamie Madill, Andrew Erdeg, and Gail Carmichael) competed in the Great Canadian Appathon this past weekend. Although we don't know the judging results yet, our team did manage to submit a complete game (not everyone in the competition did!) and are proud of our efforts.