From the Lab
Story in Board Games: Betrayal at House on the Hill
Gail Carmichael — July 20, 2011 - 9:51am
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From my personal blog:
Imagine finding yourself in the front foyer of what is probably a haunted mansion with a few of your closest friends. There's no way out, since the front door is locked (naturally). You begin to explore the house, discovering one new room at a time. You might run into some unexpected circumstances, halting your exploration temporarily, or find some items that might be useful to you later.
Read the rest of the post and find out how this game fared in the interactive storytelling department.