From the Lab
3D Synthesis of Man-made Objects based on Fine-grained Parts
Journal Article
Abstract
We present a novel approach for 3D shape synthesis from a collection of existing models. The main idea of our approach is to synthesize shapes by recombining fine-grained parts extracted from the existing models based purely on the objects' geometry. Thus, unlike most previous works, a key advantage of our method is that it does not require a semantic segmentation, nor part correspondences between the shapes of the input set. Our method uses a template shape to guide the synthesis. After extracting a set of fine-grained segments from the input dataset, we compute the similarity among the segments in the collection and segments of the template using shape descriptors. Next, we use the similarity estimates to select, from the set of fine-grained segments, compatible replacements for each part of the template. By sampling different segments for each part of the template, and by using different templates, our method can synthesize many distinct shapes that have a variety of local fine details. Additionally, we maintain the plausibility of the objects by preserving the general structure of the template. We show with several experiments performed on different datasets that our algorithm can be used for synthesizing a wide variety of man-made objects.
NOTE: Paper awarded with the replicability stamp. See details in www.replicabilitystamp.org/
BibTeX
@article{GONZALEZ2018150,
title = "3D synthesis of man-made objects based on fine-grained parts",
journal = "Computers & Graphics",
volume = "74",
pages = "150 - 160",
year = "2018",
issn = "0097-8493",
doi = "https://doi.org/10.1016/j.cag.2018.05.016",
author = "Diego Gonzalez and Oliver van Kaick"
}