From the Lab
A Design-Focused Analysis of Games Teaching Computer Science
Conference Paper
Abstract
This paper presents a design-focused analysis of 36 educational games in the domain of computer science. Given the importance of broadening participation in computing and especially improving gender diversity, it takes a gender-inclusive view on the design of such games, examining design features that are related to gender, storytelling, and fostering an inclusive environment. Ten broad patterns emerge from applying the analytical framework, such as the prevalence of robots, the portrayal of computing as individualistic, and the dominance of puzzle elements. The framework and resulting patterns can be used to inspire the future development of educational games teaching computer science, through identification of new opportunities, as well as to guide the evaluation of their design.
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